/* =========================================================
   GAME.CSS - Tiro al Blanco de Feria
   ========================================================= */

/* Área Principal del Juego */
.game-area {
    position: relative;
    display: flex;
    flex-direction: column;
    height: 550px;
    margin: 0 15px;
    border-radius: 30px;
    overflow: hidden;
    background: #87CEEB;
    border: 3px solid #b02121;
}

/* TOLDO - Fijo arriba */
.toldo {
    width: 100%;
    height: 80px;
    position: relative;
    overflow: hidden;
    z-index: 15;
    flex-shrink: 0;
    background: #b02121;
}

.rayas {
    width: 100%;
    height: 100%;
    background: repeating-linear-gradient(
        90deg,
        #b02121 0px,
        #e63946 25px,
        #b02121 50px,
        #d1d1d1 50px,
        #ffffff 75px,
        #d1d1d1 100px
    );
}

.toldo::after {
    content: "";
    position: absolute;
    bottom: 0;
    left: 0;
    width: 100%;
    height: 25px;
    background-image: 
        radial-gradient(circle at 25px 0, #b02121 25px, transparent 26px),
        radial-gradient(circle at 75px 0, #d1d1d1 25px, transparent 26px);
    background-size: 100px 25px;
    background-repeat: repeat-x;
}

/* Contenido del juego - debajo del toldo */
.game-content {
    flex: 1;
    position: relative;
    display: flex;
    flex-direction: column;
    overflow: hidden;
}

/* PANTALLAS */
.screen {
    position: absolute;
    inset: 0;
    display: none;
    flex-direction: column;
    justify-content: center;
    align-items: center;
    z-index: 20;
    background: rgba(0, 0, 0, 0.85);
    width: 100%;
    height: 100%;
}

.screen.active {
    display: flex;
}

/* PANTALLA DE INICIO */
#startScreen {
    /* Gradiente de azul claro a verde claro */
    background: linear-gradient(180deg, #86CDEA 0%, #90EE90 100%);
}

#startScreen .level-select {
    text-align: center;
    width: 85%;
    max-width: 320px;
    padding: 30px 25px;
    background: #ffffff;
    border-radius: 24px;
    box-shadow: 0 10px 40px rgba(0, 0, 0, 0.15), 0 0 0 1px rgba(0, 0, 0, 0.05);
}

#startScreen h2 {
    color: #e63946;
    font-size: 1.5rem;
    margin-bottom: 20px;
    font-weight: 700;
    text-transform: uppercase;
    letter-spacing: 1px;
}

.level-buttons {
    display: flex;
    flex-direction: column;
    gap: 12px;
}

.level-btn {
    display: flex;
    align-items: center;
    padding: 14px 18px;
    background: #f8f9fa;
    border: 2px solid #dee2e6;
    border-radius: 12px;
    cursor: pointer;
    transition: all 0.3s ease;
}

.level-btn:hover {
    border-color: #e63946;
    background: #fff5f5;
    transform: translateY(-2px);
    box-shadow: 0 4px 12px rgba(230, 57, 70, 0.15);
}

.level-btn.active {
    background: linear-gradient(135deg, #e63946 0%, #c62828 100%);
    border-color: #e63946;
    color: #fff;
}

.level-btn.active .level-number {
    background: #fff;
    color: #e63946;
}

.level-number {
    width: 32px;
    height: 32px;
    background: #e63946;
    color: #fff;
    border-radius: 50%;
    display: flex;
    align-items: center;
    justify-content: center;
    font-weight: bold;
    font-size: 1rem;
    margin-right: 10px;
}

.level-btn.level-2 .level-number { background: #ff8c00; }
.level-btn.level-3 .level-number { background: #FFD700; color: #000; }

.level-name {
    flex: 1;
    text-align: left;
    font-weight: bold;
    color: #333;
    font-size: 1rem;
}

.play-btn {
    margin-top: 20px;
    padding: 14px 50px;
    font-size: 1rem;
    font-weight: bold;
    background: linear-gradient(135deg, #32CD32, #228B22);
    color: #fff;
    border: none;
    border-radius: 25px;
    cursor: pointer;
    box-shadow: 0 4px 15px rgba(50, 205, 50, 0.3);
    transition: all 0.3s ease;
}

.play-btn:hover:not(:disabled) {
    background: linear-gradient(135deg, #3dd73d, #2ea82e);
    transform: translateY(-2px);
    box-shadow: 0 6px 20px rgba(50, 205, 50, 0.4);
}

.play-btn:disabled {
    background: #999;
    cursor: not-allowed;
}

/* PANTALLA DE JUEGO */
#gameScreen {
    background: transparent;
    justify-content: flex-start;
}

.game-controls {
    display: flex;
    justify-content: space-between;
    align-items: center;
    gap: 10px;
    padding: 10px 14px;
    background: linear-gradient(180deg, rgba(0, 0, 0, 0.75) 0%, rgba(0, 0, 0, 0.55) 100%);
    border-bottom: 1px solid rgba(255, 204, 0, 0.18);
}

/* HUD pill (puntos / tiempo) */
.hud-pill {
    display: flex;
    align-items: center;
    gap: 10px;
    padding: 6px 14px;
    background: linear-gradient(135deg, rgba(255, 255, 255, 0.06), rgba(255, 255, 255, 0.02));
    border: 1px solid rgba(255, 255, 255, 0.08);
    border-radius: 999px;
    box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.05);
}

.hud-pill__icon {
    width: 28px;
    height: 28px;
    border-radius: 50%;
    display: flex;
    align-items: center;
    justify-content: center;
    font-size: 0.85rem;
    color: #fff;
    flex-shrink: 0;
}

.hud-pill--score .hud-pill__icon {
    background: linear-gradient(135deg, var(--primary-red, #e63946), #b02121);
    box-shadow: 0 0 10px rgba(230, 57, 70, 0.5);
}

.hud-pill--time .hud-pill__icon {
    background: linear-gradient(135deg, var(--gold, #ffcc00), #c89a00);
    color: #1a1a1a;
    box-shadow: 0 0 10px rgba(255, 204, 0, 0.4);
}

.hud-pill__info {
    display: flex;
    flex-direction: column;
    line-height: 1;
    gap: 2px;
}

.hud-pill__label {
    font-size: 0.55rem;
    text-transform: uppercase;
    letter-spacing: 1.2px;
    color: rgba(255, 255, 255, 0.55);
    font-weight: 600;
}

.hud-pill__value {
    font-size: 1.1rem;
    font-weight: 800;
    color: #fff;
    font-variant-numeric: tabular-nums;
}

/* Botón mute en el HUD */
.hud-mute {
    width: 36px;
    height: 36px;
    border-radius: 50%;
    background: rgba(255, 255, 255, 0.08);
    border: 1px solid rgba(255, 255, 255, 0.1);
    color: #fff;
    cursor: pointer;
    display: flex;
    align-items: center;
    justify-content: center;
    font-size: 0.9rem;
    transition: background 0.2s ease, transform 0.2s ease;
    flex-shrink: 0;
}

.hud-mute:hover {
    background: rgba(255, 255, 255, 0.15);
    transform: scale(1.05);
}

/* Combo flotante en el canvas */
.combo-display {
    position: absolute;
    top: 14px;
    left: 50%;
    transform: translate(-50%, -10px);
    z-index: 20;
    pointer-events: none;
    display: flex;
    align-items: baseline;
    gap: 2px;
    padding: 6px 16px 4px;
    background: linear-gradient(135deg, rgba(230, 57, 70, 0.95), rgba(255, 140, 0, 0.95));
    border: 2px solid var(--gold, #ffcc00);
    border-radius: 999px;
    box-shadow: 0 4px 16px rgba(255, 204, 0, 0.45);
    color: #fff;
    font-weight: 900;
    text-shadow: 0 2px 4px rgba(0, 0, 0, 0.5);
    opacity: 0;
    transition: opacity 0.2s ease, transform 0.2s ease;
}

.combo-display.is-visible {
    opacity: 1;
    transform: translate(-50%, 0);
}

.combo-display.is-bumped {
    animation: combo-bump 0.35s ease-out;
}

@keyframes combo-bump {
    0%   { transform: translate(-50%, 0) scale(1); }
    40%  { transform: translate(-50%, 0) scale(1.25); }
    100% { transform: translate(-50%, 0) scale(1); }
}

.combo-x { font-size: 0.9rem; opacity: 0.85; }
.combo-value { font-size: 1.6rem; color: var(--gold, #ffcc00); }
.combo-label {
    font-size: 0.6rem;
    letter-spacing: 1.5px;
    margin-left: 6px;
    align-self: center;
    opacity: 0.85;
}

/* Pato dorado raro — el movimiento usa moveRight/moveLeft del padre,
   el brillo se aplica como filtro pulsante */
.duck.golden {
    filter: drop-shadow(0 0 12px #ffd700) brightness(1.25) saturate(1.4);
}

.duck.golden::before,
.duck.golden::after {
    background: linear-gradient(135deg, #ffe055 0%, #ffd700 50%, #b88a00 100%) !important;
    box-shadow: 0 0 12px rgba(255, 215, 0, 0.8) !important;
}

/* Confeti — récord */
.confetti-piece {
    position: fixed;
    top: -20px;
    width: 10px;
    height: 14px;
    pointer-events: none;
    z-index: 9999;
    border-radius: 2px;
    animation: confetti-fall 2.8s linear forwards;
}

@keyframes confetti-fall {
    0%   { opacity: 1; transform: translate(0, 0) rotate(0deg); }
    100% { opacity: 0; transform: translate(var(--dx), 105vh) rotate(var(--rot)); }
}

/* Banner de "Nuevo récord" */
.record-banner {
    color: var(--gold, #ffcc00);
    font-size: 1.4rem;
    font-weight: 900;
    letter-spacing: 2px;
    text-shadow: 0 0 12px rgba(255, 204, 0, 0.6);
    margin: 8px 0;
    animation: record-glow 1.4s ease-in-out infinite;
}

@keyframes record-glow {
    0%, 100% { transform: scale(1); text-shadow: 0 0 12px rgba(255, 204, 0, 0.6); }
    50%      { transform: scale(1.06); text-shadow: 0 0 20px rgba(255, 204, 0, 0.95); }
}

/* Canvas del juego — fondo plano cielo→césped (los globos los pinta el ::before
   en la sección "ENTORNO DEL JUEGO" de más abajo). */
#gameCanvas {
    flex: 1;
    position: relative;
    width: 100%;
    height: 350px;
    min-height: 300px;
    background: linear-gradient(180deg, #87CEEB 0%, #B0E0E6 45%, #90EE90 45%);
    overflow: hidden;
    cursor: crosshair;
    touch-action: manipulation;
}

/* === PATO === */
.duck {
    position: absolute;
    left: 0;
    cursor: crosshair;
    width: 60px;
    height: 50px;
    z-index: 10;
    user-select: none;
    -webkit-user-select: none;
    -webkit-touch-callout: none;
    will-change: transform;
}
/* Cuerpo */
.duck::before {
    content: '';
    position: absolute;
    width: 45px;
    height: 35px;
    background: linear-gradient(135deg, #FFD700 0%, #FFA500 50%, #FF8C00 100%);
    border-radius: 50% 50% 45% 45%;
    top: 10px;
    left: 5px;
    box-shadow:
        inset -5px -5px 10px rgba(0,0,0,0.2),
        2px 2px 5px rgba(0,0,0,0.3);
}
/* Cabeza */
.duck::after {
    content: '';
    position: absolute;
    width: 22px;
    height: 22px;
    background: linear-gradient(135deg, #FFD700 0%, #FFA500 100%);
    border-radius: 50%;
    top: 2px;
    left: 30px;
    box-shadow: 1px 1px 3px rgba(0,0,0,0.3);
}
/* Ojo */
.duck .eye {
    position: absolute;
    width: 6px;
    height: 6px;
    background: #000;
    border-radius: 50%;
    top: 8px;
    left: 42px;
    z-index: 20;
}
.duck .eye::after {
    content: '';
    position: absolute;
    width: 2px;
    height: 2px;
    background: #0C0D14;
    border-radius: 50%;
    top: 1px;
    left: 1px;
}
/* Pico */
.duck .beak {
    position: absolute;
    width: 12px;
    height: 6px;
    background: linear-gradient(180deg, #FF6600 0%, #FF4500 100%);
    border-radius: 0 50% 50% 50%;
    top: 16px;
    left: 48px;
    z-index: 20;
}
/* Ala */
.duck .wing {
    position: absolute;
    width: 20px;
    height: 12px;
    background: linear-gradient(135deg, #FFA500 0%, #FF8C00 100%);
    border-radius: 50%;
    top: 20px;
    left: 15px;
    z-index: 15;
}
/* ============================
   ANIMACIONES
============================ */
.animate-right {
    animation: moveRight linear forwards;
}
.animate-left {
    animation: moveLeft linear forwards;
}
@keyframes moveRight {
    from { transform: translateX(-80px); }
    to { transform: translateX(var(--travel, 100vw)); }
}
@keyframes moveLeft {
    from { transform: translateX(var(--travel, 100vw)); }
    to { transform: translateX(-80px); }
}
/* Impacto — usamos scale/rotate (props independientes) para no pisar
   el translateX de la animación de movimiento. */
.duck.hit {
    scale: 0;
    rotate: 180deg;
    opacity: 0;
    pointer-events: none;
    transition: scale 0.3s, rotate 0.3s, opacity 0.3s;
}

/* PANTALLA DE PAUSA */
#pauseScreen {
    background: rgba(0, 0, 0, 0.9);
    z-index: 100;
}

#pauseScreen h2 {
    font-size: 1.8rem;
    color: #FFD700;
    margin-bottom: 25px;
}

#pauseScreen button {
    margin: 8px;
    padding: 10px 25px;
    font-size: 0.95rem;
    font-weight: bold;
    border: none;
    border-radius: 18px;
    cursor: pointer;
}

#resumeBtn {
    background: #32CD32;
    color: #fff;
}

#exitPauseBtn {
    background: #e63946;
    color: #fff;
}

/* PANTALLA DE GAME OVER */
#gameOverScreen {
    background: rgba(0, 0, 0, 0.9);
}

#gameOverScreen h2 {
    font-size: 2rem;
    color: #e63946;
    margin-bottom: 15px;
}

#gameOverScreen p {
    color: #fff;
    font-size: 1rem;
    margin: 6px 0;
}

#gameOverScreen p span {
    color: #FFD700;
    font-size: 1.2rem;
}

#gameOverScreen button {
    margin-top: 20px;
    padding: 12px 35px;
    font-size: 1rem;
    font-weight: bold;
    background: #FFD700;
    color: #000;
    border: none;
    border-radius: 20px;
    cursor: pointer;
}

/* .info-grid layout vive en style.css — evitamos duplicar reglas. */
/* =========================================================
   ESTILO MEJORADO DEL BOTÓN DE SONIDO (#muteBtn)
   ========================================================= */
#muteBtn {
    /* Fondo tipo 'cristal' oscuro y semi-transparente */
    background: rgba(255, 255, 255, 0.1);
    
    /* Borde sutil */
    border: 1px solid rgba(255, 255, 255, 0.15);
    
    /* Forma redondeada y suave */
    border-radius: 12px;
    
    /* Color del icono (blanco) */
    color: #ffffff;
    
    /* Tamaño del icono */
    font-size: 1.1rem;
    
    /* Espaciado interno para darle forma de botón */
    padding: 8px 14px;
    
    /* Cursor de mano */
    cursor: pointer;
    
    /* Alineación perfecta dentro del Flexbox de la barra */
    display: flex;
    align-items: center;
    justify-content: center;
    
    /* Sombra suave para darle profundidad */
    box-shadow: 0 4px 6px rgba(0, 0, 0, 0.2);
    
    /* Preparar la transición para las animaciones */
    transition: all 0.3s ease;
    
    /* Margen para separarlo un poco del texto de Tiempo */
    margin-left: 15px;
}

/* --- EFECTO AL PASAR EL RATÓN (HOVER) --- */
#muteBtn:hover {
    /* Fondo un poco más claro al hacer hover */
    background: rgba(255, 255, 255, 0.2);
    
    /* Pequeño aumento de tamaño */
    transform: scale(1.05) translateY(-1px);
    
    /* Sombra más pronunciada al elevarse */
    box-shadow: 0 6px 12px rgba(0, 0, 0, 0.3);
    
    /* El borde se ilumina un poco con el rojo principal */
    border-color: rgba(230, 57, 70, 0.5);
}

/* --- EFECTO AL HACER CLIC (ACTIVE) --- */
#muteBtn:active {
    /* Vuelve a su tamaño original y la sombra se reduce (efecto 'pulsado') */
    transform: scale(0.98) translateY(1px);
    box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
    
    /* El fondo se vuelve un poco más oscuro */
    background: rgba(0, 0, 0, 0.2);
}

/* Asegurar que el icono (i) dentro del botón no tenga márgenes raros */
#muteBtn #muteIcon {
    margin: 0;
    line-height: 1;
}
/* 3. Ajuste para que los textos no se peguen */
.control-item {
    display: flex;
    gap: 8px; /* Separa la palabra "Puntos:" del valor numérico */
    align-items: center;
}

/* =========================================================
   GAME JUICE — Mirilla, popups, plumas, screen shake, tiempo crítico
   ========================================================= */

/* Mirilla SVG inline (rojo, igual que el resto del UI) */
#gameCanvas,
.duck {
    cursor: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" width="32" height="32" viewBox="0 0 32 32"><circle cx="16" cy="16" r="11" fill="none" stroke="%23e63946" stroke-width="2.5"/><circle cx="16" cy="16" r="2.5" fill="%23e63946"/><line x1="16" y1="2" x2="16" y2="9" stroke="%23e63946" stroke-width="2.5"/><line x1="16" y1="23" x2="16" y2="30" stroke="%23e63946" stroke-width="2.5"/><line x1="2" y1="16" x2="9" y2="16" stroke="%23e63946" stroke-width="2.5"/><line x1="23" y1="16" x2="30" y2="16" stroke="%23e63946" stroke-width="2.5"/></svg>') 16 16, crosshair;
}

/* Popup de puntos al acertar */
.score-popup {
    position: absolute;
    pointer-events: none;
    transform: translate(-50%, -50%);
    color: var(--gold, #ffcc00);
    font-weight: 900;
    font-size: 1.6rem;
    text-shadow: 0 2px 6px rgba(0, 0, 0, 0.7), 0 0 12px rgba(255, 204, 0, 0.5);
    z-index: 30;
    animation: score-float 0.85s ease-out forwards;
}

@keyframes score-float {
    0%   { opacity: 0; transform: translate(-50%, -50%) scale(0.6); }
    20%  { opacity: 1; transform: translate(-50%, -60%) scale(1.2); }
    100% { opacity: 0; transform: translate(-50%, -180%) scale(1.4); }
}

/* Plumas que salen al acertar */
.feather {
    position: absolute;
    width: 8px;
    height: 14px;
    background: linear-gradient(180deg, #fff 0%, #ffe9a3 100%);
    border-radius: 50% 50% 50% 50% / 70% 70% 30% 30%;
    transform: translate(-50%, -50%);
    pointer-events: none;
    z-index: 25;
    animation: feather-fall 0.9s ease-out forwards;
    box-shadow: 0 1px 2px rgba(0, 0, 0, 0.3);
}

@keyframes feather-fall {
    0%   { opacity: 1; transform: translate(-50%, -50%) rotate(0deg); }
    100% {
        opacity: 0;
        transform: translate(calc(-50% + var(--dx)), calc(-50% + var(--dy))) rotate(var(--rot));
    }
}

/* Screen shake en el canvas al acertar */
#gameCanvas.is-shaking {
    animation: canvas-shake 0.22s ease-in-out;
}

@keyframes canvas-shake {
    0%, 100% { transform: translate(0, 0); }
    25%      { transform: translate(-4px, 1px); }
    50%      { transform: translate(3px, -2px); }
    75%      { transform: translate(-2px, 2px); }
}

/* Tiempo crítico (últimos 5s) */
.time-value.is-critical {
    color: var(--primary-red, #e63946) !important;
    text-shadow: 0 0 12px rgba(230, 57, 70, 0.8);
    animation: time-pulse 0.8s ease-in-out infinite;
    display: inline-block;
}

@keyframes time-pulse {
    0%, 100% { transform: scale(1); }
    50%      { transform: scale(1.2); }
}

/* =========================================================
   ENTORNO DEL JUEGO — globos decorativos (fondo se queda como antes)
   ========================================================= */

/* Globos flotando suavemente en la parte superior del canvas */
#gameCanvas::before {
    content: '';
    position: absolute;
    top: 8px;
    left: 0;
    right: 0;
    height: 70px;
    pointer-events: none;
    z-index: 1;
    background-repeat: no-repeat, no-repeat, no-repeat;
    background-position: 6% 0, 92% 12px, 48% 6px;
    background-image:
        url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" width="36" height="60" viewBox="0 0 36 60"><ellipse cx="18" cy="20" rx="14" ry="17" fill="%23e63946"/><ellipse cx="13" cy="14" rx="3" ry="5" fill="rgba(255,255,255,0.35)"/><polygon points="15,36 21,36 18,42" fill="%23b02121"/><path d="M18 42 Q20 50 18 60" stroke="%23333" stroke-width="0.8" fill="none"/></svg>'),
        url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" width="34" height="58" viewBox="0 0 34 58"><ellipse cx="17" cy="19" rx="13" ry="16" fill="%23ffcc00"/><ellipse cx="12" cy="13" rx="3" ry="4.5" fill="rgba(255,255,255,0.4)"/><polygon points="14,34 20,34 17,40" fill="%23c89a00"/><path d="M17 40 Q15 48 17 58" stroke="%23333" stroke-width="0.8" fill="none"/></svg>'),
        url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" width="32" height="55" viewBox="0 0 32 55"><ellipse cx="16" cy="18" rx="12" ry="15" fill="%2360a5fa"/><ellipse cx="11" cy="12" rx="2.5" ry="4" fill="rgba(255,255,255,0.4)"/><polygon points="13,32 19,32 16,38" fill="%231e40af"/><path d="M16 38 Q18 46 16 55" stroke="%23333" stroke-width="0.8" fill="none"/></svg>');
    animation: balloons-float 5s ease-in-out infinite;
    opacity: 0.85;
}

@keyframes balloons-float {
    0%, 100% { transform: translateY(0); }
    50%      { transform: translateY(-6px); }
}

/* =========================================================
   PANTALLA DE NOMBRE — mismo estilo que el menú de niveles
   ========================================================= */

#nameScreen {
    background: linear-gradient(180deg, #86CDEA 0%, #90EE90 100%);
    padding: 20px;
}

.name-card {
    width: 85%;
    max-width: 320px;
    padding: 30px 25px 25px;
    background: #ffffff;
    border-radius: 24px;
    box-shadow: 0 10px 40px rgba(0, 0, 0, 0.15), 0 0 0 1px rgba(0, 0, 0, 0.05);
    text-align: center;
    animation: card-pop 0.4s ease-out;
}

@keyframes card-pop {
    0%   { opacity: 0; transform: translateY(20px) scale(0.95); }
    100% { opacity: 1; transform: translateY(0)    scale(1); }
}

.name-card__mascot {
    width: 72px;
    height: 72px;
    object-fit: contain;
    margin: 0 auto 8px;
    display: block;
    animation: mascot-bob 2.4s ease-in-out infinite;
}

@keyframes mascot-bob {
    0%, 100% { transform: translateY(0)    rotate(-2deg); }
    50%      { transform: translateY(-6px) rotate(2deg); }
}

.name-card__title {
    color: #e63946;
    font-size: 1.5rem;
    font-weight: 700;
    text-transform: uppercase;
    letter-spacing: 1px;
    margin-bottom: 8px;
}

.name-card__sub {
    color: #666;
    font-size: 0.85rem;
    line-height: 1.5;
    margin-bottom: 22px;
}

.name-card__form {
    display: flex;
    flex-direction: column;
    gap: 12px;
}

.name-card__input {
    width: 100%;
    padding: 12px 16px;
    background: #f8f9fa;
    border: 2px solid #dee2e6;
    border-radius: 12px;
    color: #333;
    font-size: 1rem;
    text-align: center;
    outline: none;
    transition: border-color 0.2s, box-shadow 0.2s;
}

.name-card__input:focus {
    border-color: #e63946;
    box-shadow: 0 0 0 3px rgba(230, 57, 70, 0.15);
}

.name-card__input::placeholder {
    color: #aaa;
}

.name-card__error {
    color: #e63946;
    font-size: 0.78rem;
    min-height: 1em;
    margin: 0;
}

/* El botón usa el .play-btn original (verde) — no se hace override */